Saturday, October 17, 2015
Payday went Overkill - A Note on Payday 2's 'Crimefest' Microtransactions
So Payday has microtransactions now. And people are pissed the f*** off.
I have to be honest here, Payday 2 is an amazing game that was all about breaking the bank. In-game and in real life.
On the PC version of Payday, there were more than just a few DLC to choose from, there were a LOT. And this became a problem for me, as this very easily translated to a few updates per week, which took somewhere around 30 mins to an hour depending on the update. Apparently this is because it downloads the files to a containing folder, then copies the files afterward.
I could very easily stop the downloads to get more FPS in another game, but the process is a very buggy one, especially on my 8-year old laptop, where sometimes the installation of updates fail several times if I don't baby it through.
If that was the only thing I had a problem with, I would have been fine with the game overall. But the constant flow of DLC that Overkill pushes out every one or two weeks just irks me. Not just because they were coming out every week, but because they often had lots of gimmicks that basically had no use, and one item that was often the reason I wanted to spend five bucks. It was not the cool gimmicks, it was the pay-to-win items, that could have been just a few bucks cheaper in my opinion(At the time I'm writing this, during the Crimefest sale, all DLC got slashed down 75%, so I'm a little pissed).
But now, I just feel utterly betrayed. None of the DLC could even amount to how much Overkill has stabbed me in the back with this Blackmarket Update. As I'm told, you can now be dropped safes that contain various weapon skins. Counter-Strike players know what this is about. But this isn't just skins like Counter-Strike, it combines player buffs and status effects like in Team Fortress. AND IT NEEDS TO BE LIKE NONE OF THESE GAMES.
Overkill has said time and time again that these microtransactions would never be a reality, and they have said it over and over again, now they give out one of the most pay-to-win features disregarding any DLC. I would have never thought that weapon skins would be implemented into this game, it would just go against everything I thought about while playing Payday: professional, simple, deadly robbery. Now all the focus is going to the community market, where selling and buying useful and often goofy-looking skins is the real game. Hat Simulator 2.
--GameKiller