A while ago, I talked about how Overkill had somewhat left the community(and myself) in a bit of an uproar, as the newly-installed microtransactions had went against Overkill's previous promises, upset in-game weapon balances, and added a new economy to the game, much like other Valve titles.
However, they've gone and done it again, as they released, with Update 90, the Completely Overkill safe, modeled after the Completely Overkill DLC pack, which with Update 90, adds a safe and drill, plus 7 DLC packs for free. The safe is not tradable or sellable, however the contents are.
The update also adds Team Boost, which boosts reward drops at the end of missions. Team Boost is available from special weapon skins. Each safe has a chance to drop a skin with Team Boost. The reward boost is better if more people in the team have a Team Boost skin.
The Crimefest 2 safe is now gone, however is still tradable and sellable. In it's place are two more safes, the already mentioned COP safe and the Dallas safe, with added chance for Team Boost.
Now that most of the recent changes are out of the way, here's the big problem. They continue to piss people off.
The community still isn't happy because they thought they were going to fix this problem. Overkill has already tried to fix it by adding the drills to the random reward drop at the end of missions, and have delivered on removing a safe. But with two more, and one of which is only for those who bought the COP DLC, and with no word on the game being released as F2P.
Not only that, but the weapon skin fiasco has had more fuel thrown in the fire, as Team Boost will now be the most sought-out item in the community market. It upsets the game balance further, and infuriates people longer.
I get what Overkill is trying to do in the Team Boost aspect. They want to stress the fact that this is actually supposed to make the game more co-operative, where people want other people to have Team Boost so that they get better rewards. But this isn't the way we want it.
We still have to get Team Boost from microtransactions, which siphon away the money that the numerous DLC packs didn't already. We don't want the skins to affect our gameplay other than cosmetic purposes. In fact, we never needed cowboy weapons, flamethrowers, or things like that. It makes the game look too unrealistic, where bank robbery is supposed to be a very serious thing, from both sides of the law.
The uproar among Payday players has grown worse enough that forum moderators are going on strike. Three mods are now unwilling to moderate the Payday 2 forum until a public interview is held.
I like to believe that i am not unreasonable but unfortunately the situation constantly degraded. We will no longer refuse to work if we are given a public interview with a member of Overkill. We want to be heard and see what Overkill are willing to do to fix the situation.-♥Ashley♥It's a shame that moderators have to deal with the people who are making threats and making constant distress for other people, but Overkill was definitely to blame for the added hate, and I completely agree with the opinions of these mods. They don't have to deal with this if Overkill isn't going to make it easier for them.
From this point, it doesn't look like it's going to be any better from here on out. Maybe Overkill can dig themselves out of this hole before they go too deep, or maybe the game will die out long before that happens. They already agree that this has been somewhat unorganized and messy, but it doesn't look like they are making it any better for themselves, or anyone else.
--GameKiller